![]() ![]() He’s spent $7,000 so far, and has gotten zero. ![]() There’s currently a streamer playing Diablo Immortal spending $25 every dungeon for 10 gem drops until he gets a 5 star. They would have to start giving away freebies multiplied by a factor of a hundred from where they currently are to even make a difference.Īnd even then, that may not be enough. The game currently gives you…three a month. This is a game where you’d need hundreds and hundreds if not thousands of legendary crests to pursue high end upgrades. But even then, the bad system remains in place, and we’re so far from where we need to be that it’s hard to believe. Given that practically all work on World of Warcraft has halted, and over 2,000 current and former employees signed a petition condemning Activision Blizzard’s reaction to California’s lawsuit, it stands to reason that the Diablo Immortal delays could be, in some way, tied to the wider issues going on at the company.The alternative, then, it to provide players with just…more free stuff to at least go the Genshin Impact route where players can save up currency to get what they want. Allen Brack depart the company and HR executive, Jesse Meschuk (who had been at the company for 12 years) has left, too. ![]() The game's delay could also be related to various allegations against Activision – specifically Blizzard – regarding sexual harassment, bullying, discrimination, unfair pay, and more. To see this content please enable targeting cookies.ĭiablo Immortal was supposed to launch for iOS and Android in 2021. ![]() Diablo Immortal, Blizzard’s mobile take on the iconic RPG franchise, has been delayed until 2022.Īccording to the company's latest financial call, Diablo Immortal "is now planned for release in the first half of 2022, which will allow to add substantial improvements to the whole game," Blizzard announced in a press release after the financial call took place.įeedback from the closed alpha has helped shape the changes made to the game during the interim period, the company has stated, and updates to PvP and endgame content (as well as controller support) are all reasons cited for the delay. ![]()
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